embedded in many typical “design a logo for X” or “a magazine for Y” is the designerly conceit that prioritizes (fetishizes?) the thingness of the artifact over the need for humans to communicate particular content to certain other humans. if we are responsible and innovative designers, we will move beyond stuffing the need to communicate into a stock format, as profitable as that may be.
it's funny how things fall together slowly over time, how one piece you discover a year ago will sync up so nicely with another piece you just discovered a minute ago. i'm having a synthesis moment right now and don't want to lose it, so here goes...
as a student collaborator one of the first assignments was to work with stand up kc advocating for fair wages and termination of wage theft. little did i know that all this corruption was occurring in my backyard.
after my typical period of indecisiveness, a general direction has been established for this body of work. the direction includes a trait that i have noticed in the past year or two in my and my students' work – that one can often include many aspects of other ideas into a single direction.